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The Nreal Air looks cool, but it only offers a 46 degree FoV[1]. That's less than half the FOV of the Quest 2, which makes it hard to see all of your windows/wo
by georgewsinger 4y ago
The Nreal Air looks cool, but it only offers a 46 degree FoV[1]. That's less than half the FOV of the Quest 2, which makes it hard to see all of your windows/workspace. (To be fair: the tradeoff is excellent PPD within its narrow FOV).
[1] https://www.nreal.ai/specs/ https://www.nreal.ai/specs/
- anotherjesse 4y ago(I'm trying a pair out. They are on Amazon for $379 and extended returns during Christmas...) It feels like a wall height screen about 8-10 feet in front of you. Perhaps a little bigger would be good, but it isn't that too small. The resolution of 1920x1080 is ok. I wish it was higher. And it doesn't support AR monitors (the 1920x1080 in the glasses a mirror of the iPad - except for blink .. - the demos for android are much nicer with AR windows places in physical space) The setup I'm testing: - nreal 1920x1080 nreal air - usb-c plugged into an ipad mini + cellular - tailscale allows me to remote into my desktop computer - with bluetooth keyboard and mouse - and then blink app to tmux (or perhaps vscode - I haven't tried it yet) I've only been testing a couple days. It feels much better than my experiments with Quest2 VR desktop. And when I am able to just work within a single app (blink, safari, ...) it is a good experience. My biggest struggle is iPad os - inconsistent keyboard shortcuts even in apple applications. I'd like to try a tiny raspberry pi like device that allows remote-ssh vscode + remote tmux + streaming chrome (vnc or perhaps https://www.mightyapp.com https://www.mightyapp.com) - but the hardware needs to support USB-C Display Port. Perhaps a DIY powered by Framework mainboard... https://twitter.com/FrameworkPuter/status/1569120813806424064 https://twitter.com/FrameworkPuter/status/156912081380642406... Overall, it is still promising and I'm going to keep trying until end of January - to see if this is a good to take anywhere to code/dev/mosh. For a V1 of this experience it exceeds expectations (and is much better than quest2 for me)
- coder543 4y ago> it doesn't support AR monitors At the top of this thread, the youtube video linked by that comment shows AR monitors on a Mac at 7:24 in the video. The software support for that isn't there on iOS or iPadOS, but it is supported on Mac, apparently. (And Android, as you noted.)
- anotherjesse 4y agothe Macos software is pre-release - and jittery/high latency is an understatement. Supposedly a new version is being released mid-nov. Hopefully that will address the issues.
- shiftpgdn 4y agoI would highly recommend buying a Samsung S10E second hand off of ebay or something for $100 and using that. Once you've used Dex and Nebula with a bluetooth mouse and keyboard it will all click. It's incredible.
- purplerabbit 4y agoWhat are Dex and Nebula? (I’m considering trying this setup)
- coder543 4y agoNebula is Nreal's proprietary virtual workspace. DeX is a feature offered on many mid-to-high-end Samsung phones where you can plug it into an external monitor, mouse, and keyboard and get an Android-based desktop-style experience with draggable, resizable windows.
- SkyPuncher 4y agoI have the Airs. For the purposes of working, 46 FOV is more than sufficient. I find myself straining my eye to read the corners. On the Nreals, the small FOV means the pixel density is much better than the alternatives.
- Xevi 4y agoDoes it affect your vision when using them for many hours? Whenever I use VR headsets for more than 1 hour I tend to get blurry vision once I take them off, since my eyes have adjusted to having the screen so close to them. I am super interested in getting the nreal glasses for work. But I'm also a bit hesitant due to this.
- SkyPuncher 4y agoI think everyone experiences them differently. I can tell my eyes have a bit of "lock-in", but the level of lock in is tiny compared to staring at a laptop screen or phone for the same amount of time. It's definitely not in the realm of other VR products I've used.