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Once you involve a photocopier in your "sketching" process you've officially jumped the shark. I am a big advocate of sketching wireframes before moving to the
by arrel 15y ago
Once you involve a photocopier in your "sketching" process you've officially jumped the shark. I am a big advocate of sketching wireframes before moving to the computer, but that means paper, ball point pen, and a minute or less per sketch. What he is creating is hand-crafted design - it looks beautiful, it communicates ideas very well, but it is totally inefficient in reaching the end goal of a usable, functional product.
- notyourwork 15y ago"but it is totally inefficient in reaching the end goal of a usable, functional product." Why? Inefficient, yes your opinion but this does not prove this process would not yield a usable product. Your comment makes me wonder how we ever got to where we are today with computers.
- arrel 15y agoIt's definitely possible to design a great product with a very manual design process, but you can also write a great novel using pen and paper. Computers make a lot of things a lot easier, and you should leverage them when they make sense. (like for instantly making exact copies of designs you make, or even better making slight variations along the way.)
- krschultz 15y agoIt is definitely more efficient to communicate your point clearly - even if that takes more time - than to have multiple jump in and start working without being on the same page.
- andos 15y agoI think using a photocopier has more to do with keeping oneself away from the computer to avoid distractions. Moreover, if one's role is exclusively as a UX designer (instead of designer and coder) they might be inclined to be a little more zealous about the quality of what they produce.