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Blender sort of has them... There was the original metaballs. But more recently there's also been sdf addons using geometry nodes [1] that mimic the same workf
by preommr 4y ago
Blender sort of has them...
There was the original metaballs. But more recently there's also been sdf addons using geometry nodes [1] that mimic the same workflow - with my guess being that it uses voxels to generate the final polygon mesh that blender needs since it's not a fully sdf editor. Although, while I was googling this, I did find someone that managed to do it by using pure shaders [2] which is pretty cool.
Also, thanks for actually explaining that. I've seen a few examples of this kind of "clay like" sculpting approach that tries to make it easier for artists. Adobe's Modeler uses sdfs for example.
[1] https://blenderartists.org/t/geometry-nodes-in-3-3-sdf-presets/1387929 https://blenderartists.org/t/geometry-nodes-in-3-3-sdf-prese...
[2] https://www.youtube.com/watch?v=sqDCPW85tuQ https://www.youtube.com/watch?v=sqDCPW85tuQ