3 ms·
I really wish I could try it out without having to sign up for an account. I understand compute costs for that would likely be high, though.
by dlivingston 4y ago
I really wish I could try it out without having to sign up for an account. I understand compute costs for that would likely be high, though.
- throw_m239339 4y agoI mean where is the app executed? on the client or on the server? A bunch of JS on a CDN doesn't cost that much to serve, if it's running on a remote server Stadia style than yes, but then what is the goal here? User/Customer acquisition always costs a lot of money... At the very least, let me test the editor quickly, and prompt me to register upon saving a project. edit: I always thought it was stupid that Stadia didn't provide tools like Blender, Gimp and co, it would have been a huge avenue for user growth. Then strike deals with Maxon for instance and run Cinema 4D in the cloud, that's a missed opportunity. Colab allows that, you can run Blender in the cloud and basically use the service as a rendering farm, and it's damn fast. No GUI obviously...
- kelsolaar 4y agoI haven't checked but considering the display artefacts and latency, it seems like it is actually streamed.
- panzerboiler 4y agoI don't think so. It is clearly raymarching Signed Distance Fields, and doing so in realtime is quite slow. Even if you use proper acceleration structures, for every pixel you have to compute the distance to the closest primitive in the scene, and shade it. For a bunch of primitives using simple materials it is no problem even on a potato GPU, but as your scene gets more complex, the performance goes down, quickly. It is a beautiful and elegant technique, but it has its downsides. If you are interested in going deeper, Inigo Quilez (https://iquilezles.org/ https://iquilezles.org/) has a lot of articles and code explaining how it works. I would start from https://iquilezles.org/articles/raymarchingdf/ https://iquilezles.org/articles/raymarchingdf/
- fishcrackers 4y agowomp uses sdf's but it's remotely rendered abductee gave a talk on it at revision a while back
- panzerboiler 4y agoThanks for the correction. I should have read the producthunt page before providing my uninformed guess.
- pjmlp 4y agoGoogle just doesn't know how to talk with game developers. Even on Android, it took them 10 years to provide what is basic tooling for game development on other platforms. Games succeed on Android because of the game development community standing in for the lack of motivation and tooling support from Android team, not thanks to them.
- pjmlp 4y agoSame here, I never bother if I can't try out with some kind of demo account.