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Cheering for Godot, but GDScript isn't fun compared to C# and C# support simply isn't as good. I desperately need static type checking on my bigger projects, a
by 999900000999 4y ago
Cheering for Godot, but GDScript isn't fun compared to C# and C# support simply isn't as good.
I desperately need static type checking on my bigger projects, and GDScript doesn't have it.
You also have a strange split in resources, most tutorials are in GDScript, some in C#.
So .net fans like myself feel much more comfortable in Unity. I've published a few projects using Unity. Nothing popular, but available on various platforms.
I was hopeful for Open 3D Engine, but Lua has the same issues as GDScript. They have visual scripting, but I really prefer to code!