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Aimbots have been around in FPS games for a very long time, including purely out-of-band approaches (observe video output, send input) as they cannot be detecte
by datalopers 4y ago
Aimbots have been around in FPS games for a very long time, including purely out-of-band approaches (observe video output, send input) as they cannot be detected by anti-cheat software.
- kube-system 4y agoOut-of-band cheats can sometimes be detected based on behavioral analysis.
- arwineap 4y agoValve has been at this for a long time... They started with a system that lets players review games and try to understand if a player is a cheat or not. Games are anonymized, and you get to rewatch the replay to try to make a determination They can then use that data to train their NN to help detect which players / games should be fed into this manual review process I assume now the product is probably good enough that it's ranking reviewers too to determine how good reviewers are at detecting if there's cheats or not. It's pure genius Here's a GDC talk you may find interesting: > In this 2018 GDC session, Valve's John McDonald discusses how Valve has utilized Deep Learning to combat cheating in Counter-Strike: Global Offensive. https://www.youtube.com/watch?v=kTiP0zKF9bc https://www.youtube.com/watch?v=kTiP0zKF9bc