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Fascinating! You can see it is trying to mimic many gameplay tactics used by CS:GO players, but it's just barely missing the mark. It's like a monkey trying to
by pprotas 4y ago
Fascinating! You can see it is trying to mimic many gameplay tactics used by CS:GO players, but it's just barely missing the mark. It's like a monkey trying to mimic human behaviour.
Examples:
- Follows the wall contour using the crosshairs when moving around the corners. The only thing wrong here is that the AI is aiming at the wall instead of at the open space next to the wall where the enemy would be.
- After going through a door, it checks all corner to clear the room. But it's very slow in doing this, and would get shot instantly in a real game.
- Adjusts the crosshair constantly to not look at the floor when walking. The problem is that the crosshair is never at headshot level!
I am not bashing on this AI btw, just pointing out that it's actually getting close to real human behaviour! Fascinating!
Something I've noticed is going well is the fact that the AI doesn't spray n' pray but controls the spray pattern and drags the crosshair down. Shoots in bursts!
- username923409 4y ago> The only thing wrong here is that the AI is aiming at the wall instead of at the open space next to the wall where the enemy would be. This is actually how well-practiced humans play, aiming instead where the enemies are likely to be (behind the wall) instead of trying to perfectly aim at the corner all the time.
- diarrhea 4y agoIt depends on how you’re planning to peek. Generally you’d want to smoothly track edges to clear out everything, including off-angles. Only if you’re quite certain of an enemy’s position you’ll “aim at the wall”, then peek out. Your cross hair will then be spot on immediately. This method always runs into the risk of overpeeking and getting killed easily. Smoothly tracking edges has the risk of getting swung out wide on, instead of getting peeked at tightly, such that sometimes you want to place your cross hair a bit away from edges, but only if you’re the one holding an angle statically.