3 ms·
If you are referring to DCS, I think that's absolutely down to the cache on the CPU and the memory subsystem as a whole. I ran a Threadripper Pro system and it
by CobaltFire 4y ago
If you are referring to DCS, I think that's absolutely down to the cache on the CPU and the memory subsystem as a whole.
I ran a Threadripper Pro system and it had the most stable VR FPS I have seen anyone put up (if not the fastest; clocks matter). I attributed it to cache and RAM bandwidth (8 channels... is a lot) and the 5800X3D numbers seem to support that.
- sundvor 4y agoThat's awesome re the Threadripper Pro! Yes, DCS World in particular, but also Star Citizen (where nothing else comes close at the moment) and to some degree iRacing. It went from stuttering all the time (bad 99% lows) on a well overclocked (all core 4.4ghz) 3900XT to butter smooth frame rates in DCS - and that's including custom scripts I had to exclude before (Streamdeck integration, etc). I can now push DCS World to three screens; even on my lowly (for the task) 3070, the lowish 30-40-50 depending on weather FPS numbers combined with Free(G)sync monitors are never stuttering so it still feels smooth. I attribute it to the CPU never being the weak link; also, have reasonably good memory (4x 16GB C16-3600 Neos at XMP/3600mhz). For gaming, there's no better value for money right now than the 5800X3D - if you already have an AMD system. And even then, if not, and you're not made of money.