7 ms·
Wouldn't be the first time that Apple is nerfing perfectly well-working hardware. I never thought about Airpod updates, but according to their site they are ap
by c7b 4y ago
Wouldn't be the first time that Apple is nerfing perfectly well-working hardware.
I never thought about Airpod updates, but according to their site they are applied automatically if you're in the vicinity of an iPhone/iPad/Mac and they're being charged. Does anyone know more details about it / how to prevent updates? Do you need to keep them away from Apple devices while charging? Does it matter whether they're paired via Bluetooth?
- rasz 4y ago>nerfing perfectly well-working hardware S3TC, texture compression on mobile killed after S3 lawsuit https://www.prnewswire.com/news-releases/itc-judge-rules-that-apple-infringes-two-s3-graphics-patents-124892519.html https://www.prnewswire.com/news-releases/itc-judge-rules-tha... The irony? Apple invented this very technique, encoding 4 colors using 2 values. Hoffert work at Apple Advanced Technology Group and consequent patents from 1990 (US5046119A) for Apple Video 'road pizza' codec, except S3 their patent added "for texture compression" at the end. The patent is about dividing colorspace between two points and is directly copied from mode 0xC0 of the original Apple Video codec. ~10 years later S3 sues and wins because Apple is somehow incompetent at proving prior art. https://wiki.multimedia.cx/index.php/Apple_RPZA#0xC0:_4_Colors_With_Index https://wiki.multimedia.cx/index.php/Apple_RPZA#0xC0:_4_Colo... color0 = colorB color1 = (11 * colorA + 21 * colorB) / 32 color2 = (21 * colorA + 11 * colorB) / 32 color3 = colorA https://www.khronos.org/opengl/wiki/S3_Texture_Compression https://www.khronos.org/opengl/wiki/S3_Texture_Compression DXT2/DXT3: 0 color0 1 color1 2 (2*color0 + color1) / 3 3 (color0 + 2*color1) / 3