3 ms·
I had an idea some time ago about an RTS that doesn't have micromanagement, but instead is built around the idea that you are picking, upgrading, and tweaking A
by bick_nyers 4y ago
I had an idea some time ago about an RTS that doesn't have micromanagement, but instead is built around the idea that you are picking, upgrading, and tweaking AI at all levels (individual soldiers to regional generals to fiscal policy of your economy). Some decisions you may be faced with are do you spend resources to improve your army, or do you spend them to improve an AI. The lowest level of micromanagement control you may have would be the general direction you want your army to move as well as whether to take an offensive or defensive strategy, with some "flavors" attached to them (reckless vs. conservative perhaps).