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Would user scripting necessarily even require access to an embedded language, or would simply choosing an architecture for your game like using a message bus an
by logicalmonster 4y ago
Would user scripting necessarily even require access to an embedded language, or would simply choosing an architecture for your game like using a message bus and allowing users some mechanism to send in messages be enough?
That said, I still think that this kind of feature is a non-trivial amount of extra work to polish up enough even for advanced users.