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I always wanted that feature too in RTS games. But, I think the build up to the exciting parts might be part of the excitement. If it was just non-stop action,
by awb 4y ago
I always wanted that feature too in RTS games. But, I think the build up to the exciting parts might be part of the excitement. If it was just non-stop action, it might be overwhelming.
Plus, there's no reason why the entire game couldn't be automated, at which point it's no longer a game.
But, I agree it would be cool if at least some of the logic was exposed an editable. One tricky part would be endless loops or overloading memory, so they would need to be careful about the actions that they make programmable.
Might even be a fun way to recruit future dev talent for the gaming company.
- tsumnia 4y agoMIT's Battlecode [1] is a perfect example of an automated RTS. I only competed once back in graduate school, but it was incredibly fun. The only downside I'd say is most systems don't have terribly intricate solutions, mostly because of the amount of logic needed. If I recall correctly, the year I competed, the winning team's strategy was "just spam cannons (the heaviest damage dealers)". It might be a little more complex now after a decade of learning, but it might be what you;re looking for. [1] https://battlecode.org/ https://battlecode.org/