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The point I was trying to make is that doing game development in a toy framework like this is only good for making trivial games like the one in the article. Th
by throwaway4aday 4y ago
The point I was trying to make is that doing game development in a toy framework like this is only good for making trivial games like the one in the article. That may be fine in the author's case since he states that he doesn't have any interest in sound or graphics (or at least feels they are a hindrance to his purpose) and just wanted to try making a game. I didn't really mean to address my comment to the author, it was moreso speaking to the audience of the post and the hypothetical reader who may want to do more than what the author did. Basically I meant to say that using such a framework is a bad starting point for someone who wants to progress in game development. If the author doesn't want to do that, that's great, job done, story over, they can move on with their life.
- robertlagrant 4y agoYou haven't explained why it's a bad starting point, though. What does making some initial games in this way prevent you from doing in the future?