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With due respect to the writer, posts like this only reinforce the notion that if you're using resolution-dependent pixels to specify layout for multi-resolutio
by kickingvegas 15y ago
With due respect to the writer, posts like this only reinforce the notion that if you're using resolution-dependent pixels to specify layout for multi-resolution screens, you are already conceptually broken because you are resorting to unnatural techniques to obtain the desired output. Using real world units like inches or centimeters are the way out here. FWIW, banning pixels is an old topic of discussion with regards to resolution independent displays.
- jbail 15y agoDo you know of any good examples of CSS-based layouts using units like inches or centimeters? When I do mobile web, I use percentages for UI layout elements (like headers, footers, sidebars, etc), and pixels for text, buttons, etc. This approach definitely results in a slightly different display on different screen resolutions, but the overall effect is that it looks good and is usable no matter where you view it. For me, this is the approach I've found that "just works", so I keep using it. That said, I don't think I've ever seen centimeters and inches used in any CSS I've come across, but I'd love to see some examples that are well done.
- kickingvegas 15y agoDisclaimer: I'm not a CSS guy. That said, I doubt that many CSS practitioners use real world units due to legacy. But the argument still stands that the _only_ sane answer to handling resolution-independent layout is to start using real world units and the sooner web interfaces migrate to it the better. Think of it as a jobs program for web designers. :)