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I respectfully disagree. I think VR is about in the same place experience-wise. PSVR has Beat Saber. And the social experiences (I'm assuming you mean VRChat an
by boardwaalk 4y ago
I respectfully disagree. I think VR is about in the same place experience-wise. PSVR has Beat Saber. And the social experiences (I'm assuming you mean VRChat and such) are... just fine, in my opinion? And I definitely have long-distance relationships where it makes sense. The novelty wears off quick and being isolated and with an uncomfortable headset on is a non-negligible cost vs video/voice/text.
(I have a recent headset and associated hardware, FWIW.)
- chaostheory 4y ago> I think VR is about in the same place experience-wise. If all you've experienced is PSVR1, the visual fidelity has gotten much better on newer platforms and so have the controls and tracking which all greatly affect the experience. Wireless is also a big game changer. > And the social experiences (I'm assuming you mean VRChat and such) are... just fine, in my opinion? And I definitely have long-distance relationships where it makes sense. The novelty wears off quick How can the novelty for social wear off when you haven't actually tried the social portion? That didn't exist on PSVR. (and no, I wasn't talking about VRChat) Working out in VR also handily beats working out without it. In many cases, the novelty does not wear off since working out without VR tends to be very repetitive and dull. > I have a recent headset and associated hardware, FWIW. Which one? If so, why don't you discuss that "recent headset" instead of ancient 6 year old hardware that no one really uses anymore?
- hacym 4y agoI think you’re looking at VR from a point of view that it can do no wrong, for some reason. If VR workouts are so fun, why isn’t there a larger adoption of it? If the social interactions are so incredible, why aren’t people living their lives in VR yet? The answer is pretty simple… because it’s really not. The experience is 90% novelty and once that wears off you really don’t have much left unless you find a game you really really enjoy. VR has had enough time to see adoption numbers reach critical mass. They just haven’t. Most people that own them are probably like me and the person who posted their original opinion. They sit and gather dust.
- chaostheory 4y ago> I think you’re looking at VR from a point of view that it can do no wrong No. I know VR has a ton of problems, but for the people who have actually tried it extensively, none of those problems are mentioned by people who have near zero experience with modern VR ie not Google Cardboard > If VR workouts are so fun, why isn’t there a larger adoption of it? If the social interactions are so incredible, why aren’t people living their lives in VR yet? Several factors: 1. price and complexity for PCVR 2. Facebook’s brand is destroyed for the current working population. Even though it released a technological marvel, no one is even willing to try it just because it’s from Facebook. I write about it in more detail in other comments 3. Some people just don’t like to do any physical activity > The experience is 90% novelty and once that wears off you really don’t have much left unless you find a game you really really enjoy How do you know when you haven’t used modern VR? Google cardboard doesn’t count. That’s my main point > Most people that own them are probably like me and the person who posted their original opinion. They sit and gather dust. Which headset do you own?
- hacym 4y ago> How do you know when you haven’t used modern VR? Google cardboard doesn’t count. That’s my main point Weird assumption to make. I’ve tried modern hardware, to me it’s mostly just higher resolution of the same thing. All of your points do very little to address VR concerns. It’s the lazy people hurting the adoption of VR? Shouldn’t it appeal to someone that’s lazy and doesn’t want to go outside? Facebook is far from the only player in the game. But their inability to make meaningful content with such a large investment should tell you something. VR is a niche idea that has performed about as well as you can expect. Very few people want to go and work with a VR headset. I think it’s also fighting the trend of people wanting actual experiences, not virtual reality. If I can spend $1000 on a VR headset that will eventually just gather dust or choose to actually go somewhere, I’d choose the latter. Many people would. I suspect it’ll end up the way 3D TVs did.
- chaostheory 4y ago> Weird assumption to make. I’ve tried modern hardware, to me it’s mostly just higher resolution if the same thing. It’s not a bad assumption because you never mentioned an actual problem with VR (and they are many). What you’ve done is simply parrot people who haven’t experienced VR for more than 5 minutes if at all. Like the previous parent commenter, you still haven’t mentioned which modern headset you’ve owned. > It’s the lazy people hurting the adoption of VR? I’ve ordered adoption hurdles according to importance and prevalence. It is a factor, but not the biggest one. > Facebook is far from the only player in the game. Meta is the only large publicly traded company that’s shipped something worthwhile for the masses at large. Sony and Apple will enter soon, but that won’t happen until next year.