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> I created two apps, one to draw the 3do logo and the other to show the logicware logo. After they executed, they were purged from memory and the main game cou
by jonny_eh 4y ago
> I created two apps, one to draw the 3do logo and the other to show the logicware logo. After they executed, they were purged from memory and the main game could run without loss of memory.
I believe Morrowind on OG Xbox does something similar when you transition from the main menu to the actual game. Very clever.
- bombcar 4y agoDidn't an Xbox game actually set it up so the entire processor would reboot and just appear to be loading a level?
- netruk44 4y agoThat was also Morrowind. I believe they said it happened when the console was running low on memory, they would just reboot when you transition between areas. You would get the dreaded 'long loading screen' which was the console rebooting in disguise. You could set an image to display while the console rebooted, so they put up a loading screen and rebooted the console. When the console rebooted, the game knew it was in a "loading" screen, and picked up from there.
- bombcar 4y agoI love that they did it, and I love that Microsoft knew it could happen and built in a custom image feature for reboots. Modern problems require modern solutions, indeed. The real snazzy way would have been to use an older chip in the HDMI processing pipeline somewhere, and let you play an older game on that chip. I believe Nintendo has used older generation chips as sub-chips now and then.
- jonny_eh 4y ago> HDMI processing pipeline somewhere The original xbox didn't even have an HDMI port. Plus, I believe at that time Namco owned the patent on "games during loading screens".
- aardvark179 4y agoThis was a fairly common technique in the 8 but days with disk based games, and Exile even did it on the cassette version - you loaded the game menu, loaded your saved fame, and then loaded the game.