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My take is simply that the resolution is too low relative to average users expectations (set by their tv and smartphone). Every single person with whom I have
by germinalphrase 4y ago
My take is simply that the resolution is too low relative to average users expectations (set by their tv and smartphone).
Every single person with whom I have shared my Quest 2 has said something to the effect of “is it supposed to be so blurry?” and “this thing is uncomfortable”.
The tech is really cool - and the experiences are not totally there (as you say) - but it’s not developed enough as a product.
- chaostheory 4y agoThat sounds more like issues with IPD adjustment rather than resolution issues. I feel that resolution is already good enough for gaming especially if you pair the Quest 2 with a VR ready PC. The resolution only isn't good enough for work. Reading a lot of text on a Quest 2 is nausea inducing. Since the Quest Pro's resolution isn't much better than Quest 2, I don't have high hopes for it when work involves a lot of reading and writing, but Quest 2 is already great for design collaboration.
- germinalphrase 4y agoI agree that it’s “good enough” for gaming - but the Q2 has obviously much worse perceived resolution than most people’s televisions and phone screens (regardless of IPD adjustment). We can hand wave away the poor resolution because the whole package is kind of amazing, but it undercuts the argument that ‘this is the future!’ when first impressions are that it looks like the past.
- chaostheory 4y agoThe Quest 2 is all about immersion and presence. Most people are impressed by that despite standalone limitations. Maybe they played the wrong games, or they don’t like to move? Sedentary people really hate VR from my anecdotal experience. Graphics and visual fidelity can be solved easily. PCVR works well with the Quest 2