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It’s pretty clear that games are the entry point into wide household adoption of VR. Ironically that's also the thing that will stop them getting widespread su
by onion2k 4y ago
It’s pretty clear that games are the entry point into wide household adoption of VR.
Ironically that's also the thing that will stop them getting widespread support though. They'll always be seen as expensive toys while gaming is the driving force behind adoption.
What's really needed is support from the television and movie industry (immersive programming), music (streaming VR gigs), and collaborative remote socializing (something like Metaverse). The problem with that those is cost - if you want to enjoy a VR gig or a remote social occasion with your family you need to spend thousands of dollars on equipment.
VR might be mainstream in the same sense that a Playstation is, but it'd take a huge shift in thinking for it to ever be mainstream like television is.
- intrasight 4y ago> huge shift in thinking There are plenty of visionaries besides Zuckerberg who have made that shift. Some company or consortium will succeed in creating the Metaverse, and then we'll all be gathering there.