3 ms·
I would guess it's because psvr1 depended on an external camera for tracking from both the headset and controllers. The new headset has internal cameras and a c
by BashiBazouk 4y ago
I would guess it's because psvr1 depended on an external camera for tracking from both the headset and controllers. The new headset has internal cameras and a completely new control system. I would expect it will be each developer that has to make their old game psvr2 compatible.
- tuvan 4y agoSurely the games used a high level API that Sony could support with this. I doubt games had any code related to external camera tracking, the system must've just spit out the position of the headset to the game.