3 ms·
Yeah, I'm a little bummed about this. Maybe it's a combination of the controllers and the increase in resolution/etc. With the gen 1, you had the move controlle
by NDizzle 4y ago
Yeah, I'm a little bummed about this. Maybe it's a combination of the controllers and the increase in resolution/etc. With the gen 1, you had the move controllers and a remote camera. Games were probably developed with that in mind - even if they knew some changes were coming down the pipe, it would be difficult to write the games with the VR2 system in mind.
Whether or not this is all abstracted away, I have no idea... but there really is a pretty huge difference between 1 and 2 if you think about the camera set up and the controller situation. The move controllers were optional - they didn't even come with the system. I think there were bundles that had them. They came out BEFORE the VR system did, and were kind of a gimmick until the PSVR landed.
Now that you have a real high quality headset, that ships with standard, hopefully high quality controllers, the target application should take advantage of those things.