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$550, no wireless, no backwards compatibility, and no integrated audio forcing you to use your own earbuds linked to the PS5. The displays look great, sure, but
by HelloMcFly 4y ago
$550, no wireless, no backwards compatibility, and no integrated audio forcing you to use your own earbuds linked to the PS5. The displays look great, sure, but the total package is a disappointment. I'm basically wrong at every prediction I make, but this looks like just another novelty toy with little chance of broad adoption.
- ErneX 4y agoFair criticism but it does come with headphones you can plug on the headset itself, granted it’s not the same as integrated headphones but they include some in the box. You can of course use other ones, either plugged to the headset or wireless ones like the Pulse 3D.
- shock-value 4y agoIt's better than having integrated headphones I think. If the included ones (however basic they are) are in-ear, then the immersion and sound quality would likely be better than anything that would be attached to the headset. Onboard audio is just a waste of money for something that neither casuals nor enthusiasts would care about (former by definition, latter because they would prefer to use their own audio gear). Lack of wireless is a definite minus though.
- smoldesu 4y agoThat's exactly what I came here to say. Buying PSVR2, a PS5 and a single game will easily run you over $1,000 - that's crazy. It doesn't even make sense why it would exist in the market; the $400 Quest 2 probably has a larger game library and better overall experience than the PSVR2. Premium customers have the Valve Index available at the $500-$600 price point, and further down the road it's expected to see Apple compete in the standalone premium headset market. This product makes zero sense in 2022, I sorta wish Sony spent some more time figuring it out.
- sylens 4y agoYeah, I think the price by itself isn't a dealbreaker, it's all of the context. If I could hook this up to my PC and use it to play Half-Life Alyx, or scoop up a bunch of cheap PSVR1 games on Black Friday to catch up on, it would be a much easier purchase for me.
- christkv 4y agoI think its not going to be compatible with PSVR1 games unless they are patched.
- itsyaboi 4y agoWhere are you seeing the Valve Index for $500 (assuming not second hand)? Wouldn't mind picking one up for that price...
- smoldesu 4y agoMSRP for the standalone headset is $500: https://store.steampowered.com/app/1059530/Valve_Index_Headset/ https://store.steampowered.com/app/1059530/Valve_Index_Heads...
- branon 4y agoThat page says it requires the base stations. Can you use the headset as a standalone display output without base stations? I can think of at least one reason why people would. As long as you had a compatible media player and video file...
- itsyaboi 4y agoTechnically right, practically useless. -1
- callahad 4y ago> another novelty toy with little chance of broad adoption. ...is that the fate of every console accessory? I can't think of any accessories that would clear the "broad adoption" bar. The NES Zapper is the closest to subjective ubiquity in my mind, but even then its library was limited to Duck Hunt and a half dozen forgettable titles.
- RandallBrown 4y agoThe Microsoft Kinect had pretty wide adoption for a little while.
- deleted 4y ago[deleted]
- zerocrates 4y agoAnalog controllers for the PS1? They were only released later so you could call them accessories. Though a different situation when they eventually just bundle it with the console, I suppose.
- HelloMcFly 4y agoI suppose I wasn't thinking of broad adoption just for PSVR, but adoption at levels that feels like it really grows the VR space. I don't think PSVR2 is going to grow the space much, but I really hoped that it would so this is a disappointment. But again - every prediction I make is likely to be wrong.
- deleted 4y ago[deleted]
- pvg 4y agono wireless And less space than a Nomad!
- jshier 4y agoWhat wireless tech could run 2 x (2000 x 2040) X 120Hz displays?
- intrasight 4y agoWiFi 7 can. The tech will evolve. I assume the next generation will be wireless.
- tkk23 4y agoIf VR is successful, can WiFi 7 handle a family of four playing their games in the evening, with neighbors who require the same bandwidth?
- intrasight 4y agoYes
- MikusR 4y agoQuest 2 has wifi 6 and does it.
- HelloMcFly 4y agoI think the question is: are those screens worth retaining a tether? Should a wireless experience have been prioritized? Those screen specs aren't a given. A wired VR headset for one's computer is already asking a lot, but bringing it to your living space is asking even more.