4 ms·
I've already seen it happen a little. There's a few games, albeit often indie, where they used generative music makers for their soundtrack, saving them having
by didibus 4y ago
I've already seen it happen a little.
There's a few games, albeit often indie, where they used generative music makers for their soundtrack, saving them having to hire a music producer.
I mean, if you've used or tried any of those models, you know that very soon it will allow an artist to be way more productive, what needed 50 artists might only need 30 now.
I'd really be surprised if this didn't cost jobs.
The only possibility it doesn't is that the projects get even bigger in scope, so increase productivity would go into more am ambitious projects instead of job cuts.