3 ms·
In 1992 (and pretty much in a good part of the 90s) it was still possible and practical to build a small dev team (under 10) and push out incredible titles. IIR
by hnthrowaway0328 4y ago
In 1992 (and pretty much in a good part of the 90s) it was still possible and practical to build a small dev team (under 10) and push out incredible titles. IIRC Both ID Software and the team that worked on Diablo were relatively small-ish.
Nowadays we have to look to indie studios.