4 ms·
Ray Casting Algorithm is neat because it's immediately understandable efficiency https://en.wikipedia.org/wiki/Point_in_polygon https://en.wikipedia.org/wiki/Po
by insaider 4y ago
Ray Casting Algorithm is neat because it's immediately understandable efficiency https://en.wikipedia.org/wiki/Point_in_polygon https://en.wikipedia.org/wiki/Point_in_polygon
- djmips 4y agoI remember that back to childhood when I simply couldn't comprehend how it worked and it made me sad.