3 ms·
What's wrong with in-game cosmetics as a funding model? They don't purport to be a stand-in for currency or anything useful at all, and thus are purely for cosm
by threatofrain 4y ago
What's wrong with in-game cosmetics as a funding model? They don't purport to be a stand-in for currency or anything useful at all, and thus are purely for cosmetics. What's worse is buying something that does matter to the game AKA pay-to-win; compare to Diablo where you pay to beat other players.
This is just a "pay what you want" model in disguise, and not surprisingly some people pay nothing and will face no competitive disadvantage in the game.
- _aavaa_ 4y agoA) Being better than pay-to-win is a very low bar B) This is not "pay what you want" it's "pay what you want for gambling". You can buy those items, but not from the developer directly. From the developer you can buy the privilege of gambling for what you want. You can only buy them directly if they allow a secondary market. C) My initial point had nothing to do with whether it was good or bad. It was that Valve already had proto-NFTs in several of their games.