2 ms·
Hah yes; although TCP frames can be arbitrarily refragmented and rejoined as they travel through the network before reaching your destination. If you ever play
by josephg 4y ago
Hah yes; although TCP frames can be arbitrarily refragmented and rejoined as they travel through the network before reaching your destination.
If you ever play an indie game which seems unusually janky over wifi, its probably because the code isn't correctly rejoining fragmented network packets at the application level. Ethernet is remarkably well behaved in this regard. Wifi is much better at shaking out buggy code.