4 ms·
Even TCP itself uses discrete messages under the hood :-)
by ithkuil 4y ago
Even TCP itself uses discrete messages under the hood :-)
- josephg 4y agoHah yes; although TCP frames can be arbitrarily refragmented and rejoined as they travel through the network before reaching your destination. If you ever play an indie game which seems unusually janky over wifi, its probably because the code isn't correctly rejoining fragmented network packets at the application level. Ethernet is remarkably well behaved in this regard. Wifi is much better at shaking out buggy code.