2 ms·
4.1 is not a fairly modern version. That was released in 2011 and doesn't even have compute shaders which D3D11 had in 2009.
by Rhedox 4y ago
4.1 is not a fairly modern version. That was released in 2011 and doesn't even have compute shaders which D3D11 had in 2009.
- pavlov 4y agoSo what? There are plenty of applications that just render graphics and don’t need compute shaders.
- waynecochran 4y agoWhat I call "really old stuff" uses glBegin() and glEnd()