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Couldn't you theoretically have a version of DXVK which would just not support geometry shaders, or emulate them (maybe with a performance penalty) in a compute
by skohan 4y ago
Couldn't you theoretically have a version of DXVK which would just not support geometry shaders, or emulate them (maybe with a performance penalty) in a compute shader?
It might not support every game, but proton isn't 100% either on Linux.
- Rhedox 4y agoCrossover ships a version of DXVK without geometry shaders and transform feedback. That unfortunately breaks games using UE4 and Unity. And causes issues with distorted and invisible enemies in Witcher 3. And missing effects in Overwatch. You get the idea, those feature are unfortunately pretty common.