4 ms·
As somebody said above, there is a difference between performance choices made by platform providers vs application writers ( or game studios ). Getting accept
by LeFantome 4y ago
As somebody said above, there is a difference between performance choices made by platform providers vs application writers ( or game studios ).
Getting acceptable performance in my game despite my focus on playability and time to market is one of the benefits of platform choice. I want to focus on my game, not overcoming platform limitations.
I am not saying a single 1% makes a difference but the idea that performance in the platform does not matter is wrong.
- kaba0 4y agoIt matters when it’s significant, eg. Python can indeed be an order of magnitude slower than a native, compiled language. But much more than 1% can easily accumulate from all the things that are forced on you by not writing assembly so I don’t think it is a fair cut-out point. Especially that research OSs were written in managed languages, often with better performance!
- morelisp 4y ago> the idea that performance in the platform does not matter is wrong. But nobody said this. Maybe we're too deep in the thread for anyone to remember, so let's refresh our memories. The claim was not that performance doesn't matter, or that 1% never matters, but that any language 1% slower than D is currently could categorically not be considered a systems programming language. That's even more absolutist and absurd than "performance does not matter".