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The very vast majority of native games I played don't have the kind of lag that unity games have (and seem to do much more things). Only very bad one I could re
by jcelerier 4y ago
The very vast majority of native games I played don't have the kind of lag that unity games have (and seem to do much more things). Only very bad one I could remember was Neverwinter nights 2.. that one was really unplayable even on god-tier computers
- pjmlp 4y agoI would still blame the programmers. Doing the game in C++ certainly hasn't helped Cyberpunk 2077 performance and being bug free.
- jcelerier 4y agowhat Cyberpunk 2077 does is incomparable with the games I'm mentioning having lag in unity, which are slow-paced 2D games
- kaba0 4y agoOr maybe you just don’t notice it with unity games that work decently? A classic case of confirmation bias.
- jcelerier 4y agothe only games I noticed it to the point it was actively bothering me and distracting me from the game were: - Unity games - NWN2 which I mentioned - CrossCode which is an HTML5 game (while being an absolutely great game, performance wise this one was by far the worst I ever experienced, it's laggy on a fucking GTX1070 / 8750H / 32GB RAM system for a 2D pixel-art rpg and made me quit the game in rage more than once)