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OpenGL is huge. It's probably a better idea to use the shared code in Mesa and write a Gallium to Metal driver. That's how Zink (GL on Vulkan) and Microsofts GL
by Rhedox 4y ago
OpenGL is huge. It's probably a better idea to use the shared code in Mesa and write a Gallium to Metal driver. That's how Zink (GL on Vulkan) and Microsofts GLonD3D12 work.