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> it's just too expensive at this point for mass adoption The problem in every hype cycle of VR is never price. It's strapping a chunk of plastic to your head
by mypalmike 4y ago
> it's just too expensive at this point for mass adoption
The problem in every hype cycle of VR is never price. It's strapping a chunk of plastic to your head and blocking out the real world.
I see something like Google Project Starline as being a better bet for "mass adoption" in the application space that meta is aiming for.
- unityByFreedom 4y agoGood point, and thanks for sharing Starline. I hadn't heard of that. I'd love to see a "Minority Report"-like interface in the form of Starline + Kinect. Oh, and with electronic ink to save my eyes. Thank you, future.