3 ms·
Anecdotal evidence suggests that this is very true. You could probably trigger a gazillion buffer overruns in your average console game. Having worked with Nint
by pmjordan 18y ago
Anecdotal evidence suggests that this is very true. You could probably trigger a gazillion buffer overruns in your average console game. Having worked with Nintendo (library) code, I'd say the lame security isn't intentional either. They've got everything in there, including asynchronous networking libraries that are blocking in error situations.