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"3D support that uses the XNA API on the Windows platform to gain low-level access to the GPU for drawing vertex shaders and low-level 3D primitives." Is this
by AshleysBrain 15y ago
"3D support that uses the XNA API on the Windows platform to gain low-level access to the GPU for drawing vertex shaders and low-level 3D primitives."
Is this the type of thing they said was a security problem with WebGL? What have they done to mitigate the security risks they raised themselves with WebGL?
- daeken 15y agoThe concerns that have been raised around security in WebGL are 99% centered around shaders, which have been available in a limited form (just pixel/fragment shaders) in SL for a while now, as image filters. It's been a fairly hypocritical argument the whole time, IMO, although I do believe the risks are real (since I've been doing a good bit of WebGL/general 3d security analysis for a while myself).
- thepumpkin1979 15y agoHaha Busted, I remember that. But now that Silverlight is in shutdown mode and they declared HTML5 as the winner of the thin-client battle I guess it wouldn't matter to include in the release anyway. I don't work with any Windows stack anymore but IMHO I found all the .NET 3.0 a big failure from the version number to WWF, WPF and WPF/E.