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The balance between action (decision making, shooting, dialog, etc) versus waiting (travel time, crafting time, waiting for resources from previous actions, wha
by checkyoursudo 4y ago
The balance between action (decision making, shooting, dialog, etc) versus waiting (travel time, crafting time, waiting for resources from previous actions, whatever) seems like an important consideration for game designers to make.
Do you want the player to be instantly powerful or have to grind laboriously? Do you want them to run from place to place or fast travel? Craft/build instantly or take time?
I think that good games often will give you other things to do while you wait for important things. Some of my favorite games will give you too many things to do so that you must prioritize correctly or you will lose it all.