4 ms·
Being too early is the same as being wrong. My oculus sits unused because it’s bulky and heavy, the resolution needs to be much better, the games on it are med
by Pigalowda 4y ago
Being too early is the same as being wrong.
My oculus sits unused because it’s bulky and heavy, the resolution needs to be much better, the games on it are mediocre, the chat is full of early adopters I want nothing to do with, and worst of all the headset is a headache inducing vestibular system disruptor that makes the entire experience an unpleasant chore.
How long should we be patient? A decade? The experience needs to be much better in so many different areas. This thing might as well just be paired with sex toys - it’s not good enough for widespread adoption and frequent use for anything else.
- scyzoryk_xyz 4y agoThis. It’s normal for companies to make big bets and lose. However, we should definitely learn to not care. The toy was $300 and it did not meet expectations. Doesn’t every child learn this at the age of 6? It happens. Personally, I think they are fully aware of this, but they had a monopoly on their hands, and they needed/wanted to deflate it. Refocusing to a long term gamble is a good way to use the money to at least execute a project and pay a bunch of good people to give it a try.
- kitsunesoba 4y agoI get regular use out of my Quest 2, but it’s almost exclusively for Beat Saber and done through my PC with a link cable (the onboard locked down platform isn’t very interesting). What I’d really like is a proper successor to the old Rift that doesn’t make the compromises that come with the Rift S, because my interest in VR lies entirely in PC games. The Rift Pro technically could fit that but at $500 more expensive than a Valve Index (which is a lot more open), it’s a hard sell. I’m probably going to wait for the next gen Index before making a purchase decision.
- malux85 4y agoAgree 100%, the headset is too heavy, prolonged use (a few hours) gives me a rash and makes me all sweaty, and my neck hurts and it gives me a headache. Mine sits in the corner gathering dust
- geoduck14 4y ago>the headset is a headache inducing vestibular system disruptor What causes this? Is it related to low resolution? Lag between moving your head and moving the image? It is always going to be bad, or is there hope that it can get better in the future?
- fknorangesite 4y ago> Is it related to low resolution? Lag between moving your head and moving the image? All of the above. Often games will have "reduced motion sickness" settings that sacrifice some realism. Different people are affected to varying degrees by VR-motion-sickness. Personally, I'm not at all: I can spend hours in VR and not mind at all. Others are sick in moments. The "heavy headset" thing I don't really feel either - I have a Valve Index for chrissakes - but again other people will have a different experience.
- Sohcahtoa82 4y ago> Personally, I'm not at all: I can spend hours in VR and not mind at all. Others are sick in moments. For me, it depends on the game. I can play Beat Saber or PokerStars VR for hours and not care. Assetto Corsa or MS Flight Simulator? As soon as the car/plane starts moving, I get queasy. I can only handle a single lap around the Nurburgring before I have to take a 30 minute break to let my stomach recover. In MS Flight Simulator, I gotta stick to large aircraft that maneuver very slowly and have massive cockpits. I'm fairly sure my experience is pretty common, which is why I always feel people are doing a MASSIVE disservice to VR adoption when they let someone try VR for the first time and it's a racing game or a roller coaster simulator. > The "heavy headset" thing I don't really feel either - I have a Valve Index for chrissakes - but again other people will have a different experience. When I had an HTC Vive, it felt heavy on my face. When I updated to an Index, it was a world of difference. The strap design on the Index does a much better job of putting the weight of the headset on the top of your head, spread over the strap. I don't know about any of Meta's headsets.
- Auracle 4y ago