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That project looks vastly more complicated, as the mention of a "C++ interpreter" loudly flags. The OP's project looks rather minimal in contrast, and very coo
by unwind 4y ago
That project looks vastly more complicated, as the mention of a "C++ interpreter" loudly flags.
The OP's project looks rather minimal in contrast, and very cool. I think I have had this thought too but I (semi-sadly) don't work with big enough compiled codebases to focus on it now.
Epic to see Andreas Fredriksson [1] mentioned as inspiration. I used to work with him in my distant gamedev past, and he certainly keeps knows a thing or two about performance and working with big codebases.
Edit: typo.
[1] https://deplinenoise.wordpress.com/ https://deplinenoise.wordpress.com/