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From some other DailyWTF articles, I get the impression that most video games are written with the implicit assumption that no one will ever see your hideous co
by jcl 18y ago
From some other DailyWTF articles, I get the impression that most video games are written with the implicit assumption that no one will ever see your hideous code -- writing security-related code requires exactly the opposite attitude.
- pmjordan 18y agoAnecdotal evidence suggests that this is very true. You could probably trigger a gazillion buffer overruns in your average console game. Having worked with Nintendo (library) code, I'd say the lame security isn't intentional either. They've got everything in there, including asynchronous networking libraries that are blocking in error situations.