5 ms·
their "own engine" I think is a euphemism here - its arguably several different ones. By many internal accounts, engine development has been hell (see the Cyber
by giobox 4y ago
their "own engine" I think is a euphemism here - its arguably several different ones. By many internal accounts, engine development has been hell (see the Cyberpunk launch issues), with each game CD Project Red start being in many ways a complete rewrite to the extent its not charitable to describe it as a single engine.
I think less time on game engine tech and hopefully more on shipping creative features sounds good to me, although it is sad to lose yet another independently developed game engine.
- seba_dos1 4y ago> with each game CD Project Red start being in many ways a complete rewrite to the extent its not charitable to describe it as a single engine. That's normal and fully expected. You generally don't maintain an in-house engine the way general-purpose engines are maintained. You don't make it as generic as possible to accommodate for various uses, like Godot, Unreal or Unity do. Instead, you make games and then your engine is an optional byproduct of those games. It gets to be as specific to your game as you need or want it to be.