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Vr chat? You mean the weird vr social game for furries and anime fans? I think your comment illustrates to me the disconnect. The criticism is hyper focused on
by curioussavage 4y ago
Vr chat? You mean the weird vr social game for furries and anime fans?
I think your comment illustrates to me the disconnect. The criticism is hyper focused on that one app. The quest 2 is a fantastic device. And the software for it is actually fantastic. The hardware and software coming out of reality labs is by far the best as a whole.
And while I don’t think monolithic apps like horizon worlds are going to be more than a gimmick for a long time. Logging in for the first time on the quest pro and chatting with strangers was something else. Of all the hyped marketing in the presentations I rolled my eyes at the focus on “presence” and feeling like you are there with someone but it already lives up to that in my opinion. It was pretty damn cool.
Now that I think about it. Maybe he doesn’t have to give a damn about marketing vr well. Apple will come in and do that work for him soon.
- viraptor 4y ago> Vr chat? You mean the weird vr social game for furries and anime fans? It's a platform. If they want to restrict the avatars to boring blobs and the environments to virtual offices, that's what they could do. Similar to how both Skype and Skype for business existed. Specifically it's a very well built out platform with capabilities to integrate with a lot of types of usage. I share the view of "furries are to VR as porn is to video media". If you have experts in extensive VR usage, you may as well learn from them. > The criticism is hyper focused on that one app. What are the other good apps? What is the innovation? I can only refer to what is published and known.
- tru3_power 4y agoI tried out 1v1 slime-ball yesterday and it was pretty sweet.
- viraptor 4y agoWhile the mouth tracking is interesting, https://www.tiltfive.com/ https://www.tiltfive.com/ was there much before Meta with AR table games. (I'm not saying meta's game is bad... just again, not really innovative)
- augustuspolius 4y agoThe important bit that you are missing is that Meta and its metaverse can survive only if the world they are building will be: 1. addictive enough that a very large chunk of humanity will visit it daily (ideally many times a day) 2. attractive to advertisers (I am including shopping in that) In this context having fantastic software or a fantastic device is not a convincing argument. Facebook.com wasn't a fantastic piece of software when it blew up, hardware is mostly irrelevant (in the sense that it should be so good that it's basically unnoticeable to the user). The metaverse is not a coherent idea - it's a product of an obsessive mind with almost unlimited resources (for now at least). This experiment has failed already. When early games with very primitive graphics were first released on home computers, they attracted a very dedicated following. People _wanted_ to play even primitive games. Same with many popular desktop applications and websites. Looking at something that is receiving overwhelmingly bad reviews from all target audiences and saying that we just need to invest $50B more does not make sense. The idea has to work at a smaller scale and has to experience organic growth for it to be viable and attractive to investors.