2 ms·
> You can sort of feel a game engine when you're playing a game. This is nice usually, but such a curse for procedural games. Once you start internalizing the
by dj_mc_merlin 4y ago
> You can sort of feel a game engine when you're playing a game.
This is nice usually, but such a curse for procedural games. Once you start internalizing the RNG you stop thinking of yourself as exploring an environment, and more in terms of rolling dice: "oh, rolled a general shop, no mimic, one fountain and the Gnomish Caves entrance". At least nethack has enough crazy shit happening that it gives the levels personality regardless.
Same thing with AI enemies in strategy/4X games. Deep down it's just some form of RNG+rules based on "personality" values and current situation, but there's no real strategy. Just a simulation of it.
Which makes you think, with AlphaStar defeating pro players since 2019, where's the AI 4X games deserve? While 4X games might be crazy when good humans play multiplayer, the average 4X solo player does a limited set of actions and uses much less strategy than in StarCraft.