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>don't know why, this makes me a bit sad. You can sort of feel a game engine when you're playing a game. absolutely. whenever a friend is playing anything with
by serf 4y ago
>don't know why, this makes me a bit sad. You can sort of feel a game engine when you're playing a game.
absolutely. whenever a friend is playing anything with specific shader/specular/lighting styles I always yell "Unity!" while watching him. I'm generally dead-on accurate with those guesses. It's definetly not coincidence at this point; there is some default behavior or lighting gimmick I can generally always cue in on with regards to Unity. I think it's their style of specular lighting glow that gets painted onto way too many things by most creators.
I don't use the engine myself, so I can't tell you exactly what it is I hone in on, but I can for most titles.
- redox99 4y agoDefault post processing and anti aliasing are usually dead giveaways.
- hbn 4y agoThere's always been something about the Source engine that felt distinctive. The lighting and physics feel weird and creepy.
- nmfisher 4y agoGiven how poorly XCOM ran, I was convinced it was written in Unity. Eventually looked it up one day and nope, Unreal. Great game though.