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On the contrary, I think focusing so much on emulating the real world is one of the core problem with modern VR, as the more you emulate reality, the more you a
by grumbel 4y ago
On the contrary, I think focusing so much on emulating the real world is one of the core problem with modern VR, as the more you emulate reality, the more you are locked into the constraints that reality provides. Simple acts like picking up an object from the ground become a chore when you have to do them realistically. Just pointing with a laser pointer and having the ability to interact with distant objects gives a much better experience.
What VR is still missing is a well defined set of gestures, tools and UI elements to perform actions in the virtual space that go beyond what your body can do. There are only a few common ones, like snap-turn, teleport-locomotion or the laser-pointer, but even those have to be reinvent each time, which leads to a lot of inconsistency.
That's not to say that haptics wouldn't be nice to have, but that technology is very far from being practical for mass market VR.