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>Think about it, even the amazing open world games like Zelda will be nigh inaccessible in a VR world where you have to actually climb. Even if climbing is an
by treis 4y ago
>Think about it, even the amazing open world games like Zelda will be nigh inaccessible in a VR world where you have to actually climb.
Even if climbing is an challenge insurmountable then you'd just make games with out it. Elevation changes could be handled by predefined paths.
>Yes, you can get some sweeping visuals where you can turn your head to see the landscape, but a large TV already goes a long way to getting that, with much much better controls for the movement
I think you're way underselling the impact of VR. It's a massive upgrade and a different level of immersion. You don't see people face planting trying to jump off a building when it's a TV.
Plus those stationary treadmill things look cool as shit. If you get that working plus the headset it's really something. Even just taking an evening walk through Paris/Tokyo/the Himalayas would be bonkers if all the technology comes together.
- taeric 4y agoI think you are under thinking how much effort there is to "make it an immersive experience." The /vast/ majority of game travel time is always with characters that are running. It is a bit of a gag in games. Try using the characters at walking speed. And then think of transferring that to "we want you to feel like you are in a vast world.... that you can physically traverse in less than a day. Probably less than an hour."