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Apple bought and shutdown NextVR, which was doing most of the sports broadcasting in VR. So sadly for the moment, we don't really know what the state of the art
by grumbel 4y ago
Apple bought and shutdown NextVR, which was doing most of the sports broadcasting in VR. So sadly for the moment, we don't really know what the state of the art is in that area.
That aside, any kind of large event is extremely problematic in VR, as the resolution just isn't there. Everything a couple of meters away just turns into a blur. So looking at a far away event just feels like looking at a 240p video. It's really not a good experience.
To further complicate the effort, you can't just move the camera closer either, such events are made to be looked at from far away. If you go up close, any kind of choreography in a concert will look weird and a sports event without a good view of the playfield wouldn't be great either.
There might be ways to work around that, by leaving camera choice to the user, use of multiple screens, virtual binoculars or whatever. But it's far from a straight forward process. Meta themselves still hasn't even managed to properly broadcast their own conferences in a VR format, it's all still just flat 2D videos.
When the action happens closer to the camera things get much easier, something like a boxing match with VR180-3D cameras in the corners might work well enough. Can't point to any real examples, but here is a fictional one[1] of how a fight might look in VR.
[1] https://www.youtube.com/watch?v=d2RqR6MtwG8 https://www.youtube.com/watch?v=d2RqR6MtwG8
- duxup 4y agoYeah that's kinda what I assumed. TY for the comment. I got to a lot of sporting events, I'm moving my head / eyes, refocusing constantly, specifically closer to the action. I don't know how VR could capture all that visual data effectively and allow me to just look around.