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Very cool. I wish there was a 2D "dungeon crawler" map overlay of some kind so I could see where I am and what direction I'm facing as I progress into the struc
by erickhill 4y ago
Very cool. I wish there was a 2D "dungeon crawler" map overlay of some kind so I could see where I am and what direction I'm facing as I progress into the structure. I start to lose my bearings.
I was fortunate to go inside the pyramid as a child in 1980 when I was 9. I remember it feeling quite claustrophobic at the time, and I wasn't exactly big. Once inside you quickly lose the scale of the thing (or at least I did).
- anthk 4y agoI want the reverse. Dungeons generated a la street view for a Nethack ascii map instead of tiles. As the game it's turn based, it would be usable after all even underpowered machines.
- erickhill 4y agoHah! That would be pretty interesting. I guess the inbetween would be DungeonHack... Be pretty wild to have a 3D interactive Rogue based on GeoGuessr realism.
- anthk 4y agoLike Noegnud but photorealistic: https://nethackwiki.com/wiki/Noegnud https://nethackwiki.com/wiki/Noegnud https://commons.wikimedia.org/wiki/File:Noegnud.jpg https://commons.wikimedia.org/wiki/File:Noegnud.jpg With a Street View design (with overlapping monsters/object per "tile", nothing too complex for a shader), the game would be incredible nice for newcomers. And, yes, I prefer ASCII/UTF8.