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Bit of a false comparison, though. Computers obviously enable a lot more than VR seems to. I think there will be a market for VR. However, I'm not entirely c
by taeric 4y ago
Bit of a false comparison, though. Computers obviously enable a lot more than VR seems to.
I think there will be a market for VR. However, I'm not entirely convinced games and entertainment are it. Certainly I think there will be a market for those, as well; but I can't shake the feeling that it doesn't actually add too terribly much to them.
The social aspect of entertainment is completely missed with VR. We want to do things /with people/ when we are being social. Is why people watch sports games in parties. Most of the folks at the party are marginally interested in the sport, but in the people they are there with.
For games, 3d shooter is certainly a genre. But it isn't the only one. And the casual market that they hope to capture is largely not the 3d market.
- moffkalast 4y agoYou know what would be a killer app kind of application for AR? A real life HUD you could just wear all the time. Anything that can be done with a smartphone these days but without the hassle of carrying a giant brick around that you need to fumble with. But to get to that stage you need to at the very least integrate all that functionality into a set of glasses (more than 60% of all people already wear glasses daily anyway), and you also need direct brain interfacing control to make it practically usable at all. Way beyond anything we can currently do these days unfortunately.
- taeric 4y agoAR is a very different beast compared to VR. Such that, I agree moving to a HUD can be nice for many things. That said, requiring full body interactions for anything is a laughably bad non-starter. Looks great for performance art and movies, but is far from effective. And, as I said elsewhere, also not gaming/entertainment focused. Arguably anti-social.
- treis 4y agoIt's hard to say until the technology gets to the point where you can start to match what a monitor does. You'd need a 8k or probably higher screen for each eye plus the graphics card to drive it at ~144hz. Then if you want it portable you need a battery to drive it. Once we're there then we can see what sort of future VR has.
- taeric 4y agoI don't buy it. VR will always, by definition, be a race to feature parity with things in the real world. And escapism is often more about not replicating real life, such that all of the tactical feedback that goes into the majority of what folks thing will work in VR is as likely to be the reason to avoid it. Think about it, even the amazing open world games like Zelda will be nigh inaccessible in a VR world where you have to actually climb. Yes, you can get some sweeping visuals where you can turn your head to see the landscape, but a large TV already goes a long way to getting that, with much much better controls for the movement. So, you can get enhanced "you can turn your head to look around," but at the tremendous cost of "everything else about moving and interacting is completely broken. You will still need obviously untenable item management. Want to have many weapons? It will be hilariously off looking compared to everything else in the world. Can it help with some desktop management and such for work? I mean, maybe? It will definitely be a good aide. I'd wager the high level workers are already "retreating into their brain" for a lot of their work, such that I don't expect miracles out of AR assistance. Robotics and control do have a lot of promise, of course. But, again, I'm more questioning gaming and entertainment.
- treis 4y ago>Think about it, even the amazing open world games like Zelda will be nigh inaccessible in a VR world where you have to actually climb. Even if climbing is an challenge insurmountable then you'd just make games with out it. Elevation changes could be handled by predefined paths. >Yes, you can get some sweeping visuals where you can turn your head to see the landscape, but a large TV already goes a long way to getting that, with much much better controls for the movement I think you're way underselling the impact of VR. It's a massive upgrade and a different level of immersion. You don't see people face planting trying to jump off a building when it's a TV. Plus those stationary treadmill things look cool as shit. If you get that working plus the headset it's really something. Even just taking an evening walk through Paris/Tokyo/the Himalayas would be bonkers if all the technology comes together.
- taeric 4y ago
- ghaff 4y agoYou probably need to believe that mostly a younger generation will at some point buy into ambient socialization in VR, which is to say the metaverse/Second Life 2.0 I guess. I guess it’s possible but I’m not the target market.
- taeric 4y agoOnline socializing doesn't have to be VR, though. Witness by looking at all of the online socializing that happens today. Indeed, for many folks that like the idea of online socializing, we like it /because/ it is not necessarily visual.