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Unlikely, a significant proportion of VR sales are due to gaming. Apple may win the business VR market but it'll likely fall flat for all other uses.
by throwaway4aday 4y ago
Unlikely, a significant proportion of VR sales are due to gaming. Apple may win the business VR market but it'll likely fall flat for all other uses.
- personjerry 4y agoHave you heard of Apple Arcade?
- throwaway4aday 4y agoNo
- criddell 4y agoApple is huge in gaming. Earlier this year, Mashable reported that mobile gaming was now 60% of the entire gaming market. Consumers apparently spend $1.6 billion per week on mobile games. https://sea.mashable.com/tech-1/20432/60-of-entire-gaming-market-is-now-dominated-by-mobile-gaming-study-finds https://sea.mashable.com/tech-1/20432/60-of-entire-gaming-ma...
- mywittyname 4y agoBut how many of those hella-profitable games could even use VR? Pretty much just the "Core" genre. A VR 4x game is going to contain a lot of fluff. I guess mobile will be the proof of the future of VR one way or the other. Mobile game companies have the funds to conduct the research to determine if VR increases profits and customer spend, and by how much.
- throwaway4aday 4y agoThat figure is for the Play store and the App store combined.
- criddell 4y agoYep. Other articles I've read have said they are somewhere between Microsoft and Sony as far as gaming revenues go.