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Chess is immortal, not because its inventor left clear instructions how to make chess boards and pieces, but because the rules are well understood. To extrapola
by yakubin 4y ago
Chess is immortal, not because its inventor left clear instructions how to make chess boards and pieces, but because the rules are well understood. To extrapolate it to video games it wouldn’t be about preserving the source code, but having a good understanding of what makes a game what it is. It’s more like all the different versions of Doom or Mario, which do not really share code.
- Pxtl 4y agoYes. I'd say any 25+-year-old game where 99% of gameplay knowledge is transferrable and they still have a large playerbase fits the bill for "immortal" games. There are opensource reimplementations of many of such classics anyways. Civ games definitely pass the test. The classic Doom style boomer-shooter, the mario-style platformer, the Arena-style Quake3 shooters also have many opensource reimplementations. Some may not be rule-for-rule bug-compatible reimplementations, but they're definitely "close-enough" variants of the game that scratch the same itches and could be picked up quickly by a player who enjoys the classic. What's more surprising are the giants of gaming that don't get this kind of treatment. Like, there are reimplementations of classic RTS games like Warcraft 2 and Red Alert, but the but the art in these games are all asset-rips. You don't have something like Xonotic or Unciv that rebuilds the game fully from scratch. The only RTS game to get that treatment AFAIK is Total Annihilation thanks to Zero-K and Beyond All Reason.